![]() 0 or if they could still be integers, but i also put those there just to be certain. I'm also not certain if the data for the last times questions were seen now had to be floating-point numbers ending in. without those there, the game would just overwrite the save and start anew, so adding them in manually wherever necessary did the trick. moving my old save over from steam cloud to the new folder did the trick and even unlocked it retroactively, however for some reason the save file is now formatted differently with a lot of backslash escape characters around quotes that weren't present in the old one. can confirm that the game does use different save locations now. Presumably when the new userdata.sav reaches 100% the achievement will unlock, but I don't have time to test it now. All false answers are shown simultaneously with the actual answer, and players need to guess what the truth is. ![]() Instead it's created a new userdata.sav file in %localappdata%. For 3-8 Players and an Audience of thousands The team behind the hit party games YOU DONT KNOW JACK, Fibbage, and Drawful presents Quiplash, the laugh-a. In fact, the game doesn't even seem to use Steam cloud anymore. Originally posted by alphabetsoup:It's not working retroactively because the game isn't reading the old *.sol files or the *.sav file uploaded to Steam cloud.
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